Finally after years of hard work, Destiny 2 is now finished. I'm incredibly proud to have been a part of the very talented team here at Bungie. Lots of artists deserve credits in this post, all of the fellow environment artists working in the destinations or on pvp maps, the Sky-, Lighting- and Techart teams.
I'm especially proud of my palette team members. Together we create the building-blocks for artists to use when creating the worlds of Destiny 2. Props, architecture, shaders, textures, decals that all try to push the visual bar while remaining efficient and easy to use. We also try to keep everything organized, logical and diverse enough to build as many different areas as possible.
Palette team members:
Andrew Kreutzer - Staff Artist
Ethan Scheu - Senior Artist (https://www.artstation.com/escheu)
Sid Moye - Senior Artist (https://www.artstation.com/sid)
Aaron Cruz - Artist (https://www.artstation.com/aaroncruz)
Mick Jundt - Artist (https://www.artstation.com/awfulwaffles)