These are some screenshots from our palette maps, which serve as object galleries for the environment art team. They are used to get an overview of the available assets within a set, and to view examples of how they are meant to be put together.
We also use these maps to track quality/memory and bugs. This is a hidden part of game art development, in which many hours are spent setting up and maintaining. Therefore, credit is due to all palette artists for this work. For Destiny 2, we created a total of 10 architectural palettes:
Cabal, Fallen, City, Tower, Fleet, Guardian Vendor, Vex, Underworld, Edz ,and Utopia.
Palette team members (including myself):
Andrew Kreutzer - Staff Artist
Ethan Scheu - Senior Artist (https://www.artstation.com/escheu)
Sid Moye - Senior Artist (https://www.artstation.com/sid)
Aaron Cruz - Artist (https://www.artstation.com/aaroncruz)
Mick Jundt - Artist (https://www.artstation.com/awfulwaffles)