Destiny 2 Palettes
Fleet Palette - Exterior structures.
Credits to Ethan Scheu for building most of the exterior sets. I created the shaders with branding/color capabilities. These assets also use global masking so no one instance looks the same.

Fleet Palette - Exterior structures.
Credits to Ethan Scheu for building most of the exterior sets. I created the shaders with branding/color capabilities. These assets also use global masking so no one instance looks the same.

Fleet Palette - Exterior structures. 
Credits to Ethan Scheu for building most of the exterior structures. Rooftop assets created by Sid Moye.

Fleet Palette - Exterior structures.
Credits to Ethan Scheu for building most of the exterior structures. Rooftop assets created by Sid Moye.

Fleet Palette - Walls / Doors.
Modelling credits to Sid Moye. I created the materials.

Fleet Palette - Walls / Doors.
Modelling credits to Sid Moye. I created the materials.

Fleet Palette - Rooftop assets.
Modelling credits to Sid Moye. I created the Radar dome.

Fleet Palette - Rooftop assets.
Modelling credits to Sid Moye. I created the Radar dome.

Fleet Palette - Tunnels. 
Layout credits to Rusty Durbin.

Fleet Palette - Tunnels.
Layout credits to Rusty Durbin.

Fleet Palette - Command Station.
Layout credits to Kevin Whitmeyer and Jeroen Maton.

Fleet Palette - Command Station.
Layout credits to Kevin Whitmeyer and Jeroen Maton.

EDZ Palette - Exterior facades. 
Credits to the whole palette team.

EDZ Palette - Exterior facades.
Credits to the whole palette team.

EDZ Palette - Detail props.

EDZ Palette - Detail props.

EDZ Palette 
Modelling credits to Sid Moye for this set of buildings.

EDZ Palette
Modelling credits to Sid Moye for this set of buildings.

The materials I created for the underworld palette features world-space masking that splotch ceilings and streak verticals. Modelling credits to Sid Moye who did an amazing job since these all need uvs to be seamless between all corridor pieces.

The materials I created for the underworld palette features world-space masking that splotch ceilings and streak verticals. Modelling credits to Sid Moye who did an amazing job since these all need uvs to be seamless between all corridor pieces.

Layout credits to the EDZ Team with Noah / Marc Thompson  and Matt Turner for the incredible spaces they built. Modelling credits to Sid Moye.

Layout credits to the EDZ Team with Noah / Marc Thompson and Matt Turner for the incredible spaces they built. Modelling credits to Sid Moye.

Utopia Palette - Most of this palette was a collaboration between myself and Sid Moye who did most of the modelling while I created the materials. Concepts by Concept Art Lead Joseph Cross.

Utopia Palette - Most of this palette was a collaboration between myself and Sid Moye who did most of the modelling while I created the materials. Concepts by Concept Art Lead Joseph Cross.

Utopia Palette - Overview

Utopia Palette - Overview

Utopia Palette - Dome screen, created by myself.

Utopia Palette - Dome screen, created by myself.

These are some screenshots from our palette maps, which serve as object galleries for the environment art team. They are used to get an overview of the available assets within a set, and to view examples of how they are meant to be put together.

We also use these maps to track quality/memory and bugs. This is a hidden part of game art development, in which many hours are spent setting up and maintaining. Therefore, credit is due to all palette artists for this work. For Destiny 2, we created a total of 10 architectural palettes:
Cabal, Fallen, City, Tower, Fleet, Guardian Vendor, Vex, Underworld, Edz ,and Utopia.

Palette team members (including myself):
Andrew Kreutzer - Staff Artist
Ethan Scheu - Senior Artist (https://www.artstation.com/escheu)
Sid Moye - Senior Artist (https://www.artstation.com/sid)
Aaron Cruz - Artist (https://www.artstation.com/aaroncruz)
Mick Jundt - Artist (https://www.artstation.com/awfulwaffles)