Freelance artist with 20 years of experience in the game industry at Dice, Bungie and as a freelancer. Daniel specializes in material, texture, and asset creation. He is passionate about anything procedural, and spends most of his spare time experimenting in Substance Designer.
For tutorials, substances, and textures, visit:
https://gumroad.com/dete
Freelance Clients include:
Adobe
Blizzard
Epic
Funcom
Grinding Gear Games
Guerilla
Nvidia
Obsidian Games
Outsiders
Valve
Shapefarm
Tencent
Ubisoft
Press:
Allegorithmic Signature Series Project: https://tinyurl.com/deteSignature
GDC 2018 Presentation: https://tinyurl.com/deteGDC