Freelance digital artist & developer with 20+ years in the game industry — DICE, Bungie, and freelance since 2018. Daniel works full-time in Substance Designer, building procedural tools, plugins, and materials for AAA studios and thousands of artists through his store http://dete.art
Freelance Clients include:
Adobe
Blizzard
Epic
Funcom
Grinding Gear Games
Guerilla
Nvidia
Obsidian Games
Outsiders
Valve
Shapefarm
Tencent
Ubisoft
Press:
Adobe Signature Series Project: https://tinyurl.com/deteSignature
GDC 2018 Presentation: https://tinyurl.com/deteGDC