I was fortunate get the opportunity to create a procedural Substance material library for the Fortnite environment art department. The focus was on reusability and flexibility where all materials are adjustable to fit a variety of assets.
My deepest thanks to the amazing Martin Holmberg, Scott Homer and the entire external development team Steve Henricks, Pat Burke and Sean Thurler, for their invaluable guidance and collaboration. Witnessing their professionalism and talent was truly inspiring.
Here are some of the portfolios of people I had the pleasure of working with:
https://www.artstation.com/martinholmberg
https://www.artstation.com/scotthomer
https://www.artstation.com/neilmcknight
https://www.artstation.com/shenric13
https://www.artstation.com/sthurler
https://www.artstation.com/patrickburke