Procedural Medal Generator
Renders of a few Red Army medals I created using the medal generator. These images were a part of my GDC presentation. The medals themselves are used in a WW2 turn based strategy game called Day of Victory.

Renders of a few Red Army medals I created using the medal generator. These images were a part of my GDC presentation. The medals themselves are used in a WW2 turn based strategy game called Day of Victory.

This animation shows the steps the generator uses to combine the layers.

Renders of a collection of German medals I created. The tank medal uses a Zgrab of a highpoly tank which I then added as a shape layer to the generator.

Renders of a collection of German medals I created. The tank medal uses a Zgrab of a highpoly tank which I then added as a shape layer to the generator.

Examples of procedural medal shapes/details used by the generator.

Examples of procedural medal shapes/details used by the generator.

These images were a part of my GDC presentation 'Creating Photorealistic Procedural Materials with Substance Designer'. The medals themselves are used in a WW2 turn based strategy game called Day Of Victory, that me and some buddies are working on as a side project. More information available here:

http://www.dayofvictorygame.com

For this project, I only needed 3 win medals (gold, silver, bronze tier) and 1 lose medal per team (Germans/Soviets). Instead of brute forcing and creating these manually, I created this Medal Generator in Substance Designer that enables me to create hundreds of permutations without much effort.

First, you define the number of layers you want, then the shapes for each layer, and finally you define what colors & materials each layer should be (enamel, gold, etc).

The final game-ready assets are then rendered in Marmoset on a flat plane using displacement, tessellation and alpha.