Tutorial | Substance Designer | Rock Creation Techniques 2: Surface Detailing

Rock Creation Techniques Part 2 available on Gumroad

Available here: https://gum.co/rctdetail

In this second installment of the Rock Creation Techniques series, we're going to look at how to apply aged and eroded surface detail. We'll start with basic shapes and slowly layer on cracks, pits, etc. I'll walk through different methods that I've developed over the years, and share what to pay attention to, as well as how to get the most realistic results. By the end of this tutorial, you'll have a good understanding of how to take basic shapes and build them out into photorealistic rock projects. Tutorials in this series are fully narrated and follow a step-by-step format, where I'll be building from scratch.

The lessons covered in this tutorial have been made into a utility node for those of you looking to generate aged and eroded rocks for immediate use. Simply input basic shapes or textures and this utility node will add realistic rock details to your input. Substance Designer & Player. Available here: https://gum.co/detedetailer