Substance Designer Watch
A fully procedural watch project created in Substance Designer. Full creation and render tutorial is featured in 3D Artist magazine issue 120.

A fully procedural watch project created in Substance Designer. Full creation and render tutorial is featured in 3D Artist magazine issue 120.

Pilot Edition - Playing around with the idea of a hybrid display that uses physical and LCD elements.

Pilot Edition - Playing around with the idea of a hybrid display that uses physical and LCD elements.

Special Forces Edition - Comes with pre scratched glass I guess :)

Special Forces Edition - Comes with pre scratched glass I guess :)

Special Forces Edition - Front

Special Forces Edition - Front

Geometry used for this project

Geometry used for this project

Scene Render

Scene Render

A fully procedural watch project created in Substance Designer. Full creation and render tutorial is featured in 3D Artist magazine issue 120. In the spirit of my Tire/Rim/Brake and Medal generators, I created these watches.

The goal was to create a quick and iterative prototyping tool without any focus on modelling. Secondary goal was to create somewhat competitive looking product renders that you see in magazines, using Marmoset Toolbag.

Read more about the project in 3D Artist Magazine: https://www.3dartistonline.com/news/2018/06/zbrush-2018-techniques/
http://myfavouritemagazines.com