A fully procedural watch project created in Substance Designer. Full creation and render tutorial is featured in 3D Artist magazine issue 120. In the spirit of my Tire/Rim/Brake and Medal generators, I created these watches.
The goal was to create a quick and iterative prototyping tool without any focus on modelling. Secondary goal was to create somewhat competitive looking product renders that you see in magazines, using Marmoset Toolbag.
Read more about the project in 3D Artist Magazine: https://www.3dartistonline.com/news/2018/06/zbrush-2018-techniques/
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